Vampire
Facts about Vampires
✦ Vampires come to Ravenhurst for they have learned that the power on the island allows them to learn their abilities faster.
✦ Average vampire, 100-400 years old ( there are no vampires over the age of 400).
✦ Due to the Purge there is no more financial wealth. Vampires spent their money helping fund the side they backed during the Purge. (*see Vampires Now section)
✦ Average vampire, 100-400 years old ( there are no vampires over the age of 400).
✦ Due to the Purge there is no more financial wealth. Vampires spent their money helping fund the side they backed during the Purge. (*see Vampires Now section)
The Silence
All supernaturals in Ravenhurst hide what they are from the humans. If exposed to the human world pitchforks and riots will ensue. The Supernatural Council holds authority in this matter and will final the say if the silence is broken. Therefore if a vampire is found guilty of breaking the silence by showing any acts of supernatural ability in the public view, they could risk or death. (Remember there are human NPCS all over Ravenhurst in the public places.)
Abilities
Immortality
Enhanced perception ( hearing, smell and vision including night vision).
Speed and Strength ( Four times that of a peak human).
Mind wipe - When a vampire feeds he or she saliva will work to help wipe the victims mind for up to six hours.
Retractable Fangs.
Can sense and track those that have drank you blood.
Using Abilities
Vampires do have some limits. There powers and abilities are strong however they cannot be overused. Default abilities such as enhanced speed and strength as well as the any of the abilities in Tier 1 or Tier 2 will require a vampire to feed shortly afterwards. After using a power a vampire has 24 hours to feed or their abilities will start to fail.
Enhanced perception ( hearing, smell and vision including night vision).
Speed and Strength ( Four times that of a peak human).
Mind wipe - When a vampire feeds he or she saliva will work to help wipe the victims mind for up to six hours.
Retractable Fangs.
Can sense and track those that have drank you blood.
Using Abilities
Vampires do have some limits. There powers and abilities are strong however they cannot be overused. Default abilities such as enhanced speed and strength as well as the any of the abilities in Tier 1 or Tier 2 will require a vampire to feed shortly afterwards. After using a power a vampire has 24 hours to feed or their abilities will start to fail.
Extra Abilities
The vampires are able to choose just one power from the Tier 1 list to start off in combination with the default abilities. Two post are required to use any of the following abilities.
Tier one ( Choose One)
✦ Grow Claws - The vampire is able to grow long, razor sharp claws.
✦ Form of the Animal - the vampire can turn into one of these nocturnal animals : bat, rat, owl, moth, fox
(Takes two post to shift and only two shifts can be done in a 24 hour period. Weakness still apply).
✦ Form of the Nosferatu - This power enables the vampire to assume the physical aspect not unlike horrifying vampire of traditional lore. Disfigured and imbued with abject inhumanity in physical form, the vampire is able to instill a sense of terror into anyone in line of sight. This power may or may not instill fear in other supernaturals but will cause them to want to look away.
✦ Gift of Tongues - Once per night, the vampire may choose to instantly absorb and learn a language from a nearby person’s mind. The knowledge of this language remains until the vampire next sleeps.
✦ Enhanced Toughness (roughly that of light armor).
Tier Two - Earned through Roleplay Only ( *See Roleplay perks)
Tier one ( Choose One)
✦ Grow Claws - The vampire is able to grow long, razor sharp claws.
✦ Form of the Animal - the vampire can turn into one of these nocturnal animals : bat, rat, owl, moth, fox
(Takes two post to shift and only two shifts can be done in a 24 hour period. Weakness still apply).
✦ Form of the Nosferatu - This power enables the vampire to assume the physical aspect not unlike horrifying vampire of traditional lore. Disfigured and imbued with abject inhumanity in physical form, the vampire is able to instill a sense of terror into anyone in line of sight. This power may or may not instill fear in other supernaturals but will cause them to want to look away.
✦ Gift of Tongues - Once per night, the vampire may choose to instantly absorb and learn a language from a nearby person’s mind. The knowledge of this language remains until the vampire next sleeps.
✦ Enhanced Toughness (roughly that of light armor).
Tier Two - Earned through Roleplay Only ( *See Roleplay perks)
Flaws |
Healing |
✦ Sunlight
Sunlight will cause a vampire to burst into flames and meet his final death. There are ways of protecting your character from the sun but they must be obtained through roleplay. We follow the time schedule of SL for the time of day. The majority of the time during most days, Ravenhurst is covered under a dense cloud cover that will allow vampires to move about. However, during daylight hours the vampire is weak and most of the special abilities will not work until sundown. Extra notes: ✦ Check the RH news report to see if it is a sunny day. ✦ Vampires may move about anywhere that is void of sun at all times. Your powers are back to normal in those settings during daylight hours (example : Black market and Vampire Lair). ✦ Human food You cannot digest normal human food or drink anymore. Eating or drinking will cause a vampire to violently vomit it back up within minutes.. A drop of blood into an alcoholic drink will allow you to sip on it as long as you don't drink too much. A vampire cannot get intoxicated this way. ✦ Fire Self explanatory. Fire burn. Vampire go poof. ✦ Silver Vampires can't be killed with silver but they are allergic to it. It will cause pain. ✦ Overly emotional Your emotions run strong, as with the enhanced senses comes enhanced emotions. A vampire to anger, to fall in love, to hate themselves. Depending on the circumstances they will react faster and more noticeably than humans. ✦ Death Decapitation. Fire ( that you cannot escape from). |
All vampires heal quickly, however that doesn't mean than when you get wounded it doesn't hurt. It does. Here are a few examples of how long it will take to heal.
Quick Healing ✦ Broken bone, 2 in-turn posts. ✦ A small knife wound 2-in-turn post, more severe cuts will take more post. ✦ If the knife wound has potential of killing a human then it will take 5 - in-turn post. ✦ A shotgun blast, 5 in-turn posts. ✦ Third degree burns, 3 days of actual role-play. Healing others ✦ Vampires can heal others, but only wounds that cause bleeding. Their blood will not heal illness, poison or broken bones. ✦ Healing requires two post, the vampire's blood to flow and to place to in the victim's lip. ✦ If and only if person start drinking, the blood must be fed to the person for one post. ✦ To heal another, it requires the vampires blood. This will also depend on the severity of the wound with how well it will heal them. For example a flesh wound = one post. ✦ A wound that has the potential of causing death =will take 5 post to heal and they person will still be weak. The hurt person will still need to take more time to fully recover. Using any abilities will leave a vampire wanting and needing to feed. After using a power a vampire has 24 hours to feed or their abilities will start to fail. |
Vampires Characteristics and Appearances
Appearance
Vampires are very pale and cool to the touch. There are ways to disguise this through roleplay on the sim as well as eventually gaining the power of rubescence. That being said, these traits will not fully identify you as a vampire to another race. The other supernaturals may speculate on what you are, however, unless they see you with your fangs out or you say, "I'm a damn vampire," they will not know for certain.
Vampires come from all walks of life, job experience, and regions. Your character can be from any time or place in the past 400 years, however, most vampires do eventually adapt over the centuries and generally follow the current fashion trends and hairstyles.
New Vampires Vs Old Vampires
Younger vampires ( under 100 years)
New vampires are adjusting to their new existence and powers. The newfound extra sensory perceptions can play a large part in their emotions. When they feel joy, they experience pure bliss like they never have before; if they feel sadness, it can be emotionally devastating. For newly formed vampires, it takes at least a year to get a solid handle on these emotions, however, this always remains a potential problem. *See Creating a New Vampire under Importance of blood for a vampire just turned) Younger vampires have not fully realized the problems with and loneliness that come with being immortal.
Older vampires are more savvy in controlling their blood lust and their emotions, however, the older they get the less humanity they have. The years start to blend together and that takes a toll on the mental state of the vampire. They have trouble adjusting to new trends and ideas which causes them to retreat into themselves. Older vampires tend to look for others to spend their immortality with. Vampires that spend their years alone, lose their sanity at a more rapid rate then a vampire living with other vampires.
Vampire Hierarchy
Vampires prefer order in their community. The Vampires in Ravenhurst are no different. Vampires not only look at age but how others conduct themselves and what they have achieved. A young vampire that has been chosen as the head of Corterie is often more respected than an older vampire that has chosen to stay alone. (*See Corterie) In the vampire community, those that are head of their Corterie and run them successfully are the most respected. These vampires are the leaders in the vampire community and as a council make decisions for the vampires in their areas. The list below is the order from most respected to least respected.
Ghouls:
Ceremonies
Vampires continue to hold their ceremonies and practices even though the ancients are no longer.
Vampires are very pale and cool to the touch. There are ways to disguise this through roleplay on the sim as well as eventually gaining the power of rubescence. That being said, these traits will not fully identify you as a vampire to another race. The other supernaturals may speculate on what you are, however, unless they see you with your fangs out or you say, "I'm a damn vampire," they will not know for certain.
Vampires come from all walks of life, job experience, and regions. Your character can be from any time or place in the past 400 years, however, most vampires do eventually adapt over the centuries and generally follow the current fashion trends and hairstyles.
New Vampires Vs Old Vampires
Younger vampires ( under 100 years)
New vampires are adjusting to their new existence and powers. The newfound extra sensory perceptions can play a large part in their emotions. When they feel joy, they experience pure bliss like they never have before; if they feel sadness, it can be emotionally devastating. For newly formed vampires, it takes at least a year to get a solid handle on these emotions, however, this always remains a potential problem. *See Creating a New Vampire under Importance of blood for a vampire just turned) Younger vampires have not fully realized the problems with and loneliness that come with being immortal.
Older vampires are more savvy in controlling their blood lust and their emotions, however, the older they get the less humanity they have. The years start to blend together and that takes a toll on the mental state of the vampire. They have trouble adjusting to new trends and ideas which causes them to retreat into themselves. Older vampires tend to look for others to spend their immortality with. Vampires that spend their years alone, lose their sanity at a more rapid rate then a vampire living with other vampires.
Vampire Hierarchy
Vampires prefer order in their community. The Vampires in Ravenhurst are no different. Vampires not only look at age but how others conduct themselves and what they have achieved. A young vampire that has been chosen as the head of Corterie is often more respected than an older vampire that has chosen to stay alone. (*See Corterie) In the vampire community, those that are head of their Corterie and run them successfully are the most respected. These vampires are the leaders in the vampire community and as a council make decisions for the vampires in their areas. The list below is the order from most respected to least respected.
- Heads of the Corterie
- Members of the Corterie
- Solus - Vampires that are living on their own
Ghouls:
- Amato,
- Pelle,
- Devotio
- Blooddolls
Ceremonies
Vampires continue to hold their ceremonies and practices even though the ancients are no longer.
The Corterie- Vampire Families
Immortality comes with a price and not only do vampires have bloodlust but over the years they have watched everyone around them die and the world around them change. It takes around a hundred years for this feeling of loneliness to set in. Some vampire realize it earlier while others may never feel it. The majority of vampires however want to have some stability and will seek out others to spend the years with. In vampire circles these groups are called Corterie. Simply said a Vampire Family. A Coterie might be made up of a single blood line with several members sharing the same Maker, or it might be made up of individuals who live together. In order for a Corterie to be formed the group of vampires must share each others blood and then state the name of the Head of their Corterie.
Requirements for a Corterie:
✦ 4 active members and a leader (Active means: role-playing at least 1 or 2 days a week on sim)
✦ The Head of the Corterie is chosen by members of the group
Why be in a Corterie?
✦ Security (strength in numbers), Safety, Reassurance, Unity.
✦ Those in a Corterie will be able to have their voice in matters that involve the vampires in the Ravenhurst area
✦ Members of a Corterie are respected among the vampire community
Head of a Corterie Requirements
✦ Must be an active player (roleplaying at least twice a week on sim)
✦ Must have a Corterie of 4 or more and be willing to continue to grow it
✦ Run events for his/her Corterie once a month such as meetings or feeding times
✦ Seek out and help new vampires on the sim
✦ Participate and Encourage the Corterie to not only roleplay with just their Corterie but with the rest of the sim as well
Example: sim events or Black Market
✦ Hidden perk - please see a moderator to see what this perk is once the ceremony has been roleplayed out.
✦ Head of the Corterie will be held accountable for being an active roleplayer. If the Head of the Corterie goes missing without informing the Moderators or making arrangements with their Corterie members to continue playing in their absence, the Moderator may choose to allow his/her Corterie to pick a new leader. If the Missing leader returns they will be allowed to return to the Corterie however they will lose the perks that they did gain with that position.
Benefits of the Head of a Corterie
✦ The Vampire chosen as head gains a mental link with the other four ( or more) members of the group.
✦ The Head of the Corterie serves on the vampire consiglio for the Ravenhurst area, giving his/her a control and say in the areas politics.
Ceremony of the Sovrano
To bond the group as a Corterie, the vampires must share their blood with one another. Once they have done this a leader among the group must be immediately chosen. By choosing the Leader the vampires seals their bond. After the blood is drank all but the chosen leader says his/her name. Once the leaders name is said that vampire ( and only that vampire ) will gain a mental link to the other four. The leader will be able to sense where the group members are and if they are in danger. The mental link only comes in flashes of images
such as signs or buildings . The closer the leader gets to the group member, the stronger it becomes. ** THIS IS NOT A TELEPATHIC LINK.
To clarify, this power helps you find them and will give you an idea of their mental state; it does not give specifics as to what is happening with the vampire.
This also allows the leader to send out a summons in the form psychic link to his followers should he want them at his side. They cannot sense their leader unless specifically summoned. This is only used for summoning, the leaders and vampires cannot communicate through this link.
**Note to players when using this ability to rescue a group member or to even just find them these rules need to be followed.
✦ Make sure the player you are tracking is wanting help first.
✦ You need to wait three post rounds before entering the scene.
✦ Second life allows us to travel from one place to another in seconds, when tracking a person it should take you
some time and there should be roleplay getting there.
✦ No teleporting directly into the scene.
For those Leaders that already have this bond with their child, the bond becomes stronger and allows them to let the person they are looking for is on their way. This is only for direct bloodlines and only the leader gets this. The Child would not be able to track their Maker unless summoned.
This power does cost the vampire energy as he/she becomes weaker and will need to find a food source after or during the hunt.
Requirements for a Corterie:
✦ 4 active members and a leader (Active means: role-playing at least 1 or 2 days a week on sim)
✦ The Head of the Corterie is chosen by members of the group
Why be in a Corterie?
✦ Security (strength in numbers), Safety, Reassurance, Unity.
✦ Those in a Corterie will be able to have their voice in matters that involve the vampires in the Ravenhurst area
✦ Members of a Corterie are respected among the vampire community
Head of a Corterie Requirements
✦ Must be an active player (roleplaying at least twice a week on sim)
✦ Must have a Corterie of 4 or more and be willing to continue to grow it
✦ Run events for his/her Corterie once a month such as meetings or feeding times
✦ Seek out and help new vampires on the sim
✦ Participate and Encourage the Corterie to not only roleplay with just their Corterie but with the rest of the sim as well
Example: sim events or Black Market
✦ Hidden perk - please see a moderator to see what this perk is once the ceremony has been roleplayed out.
✦ Head of the Corterie will be held accountable for being an active roleplayer. If the Head of the Corterie goes missing without informing the Moderators or making arrangements with their Corterie members to continue playing in their absence, the Moderator may choose to allow his/her Corterie to pick a new leader. If the Missing leader returns they will be allowed to return to the Corterie however they will lose the perks that they did gain with that position.
Benefits of the Head of a Corterie
✦ The Vampire chosen as head gains a mental link with the other four ( or more) members of the group.
✦ The Head of the Corterie serves on the vampire consiglio for the Ravenhurst area, giving his/her a control and say in the areas politics.
Ceremony of the Sovrano
To bond the group as a Corterie, the vampires must share their blood with one another. Once they have done this a leader among the group must be immediately chosen. By choosing the Leader the vampires seals their bond. After the blood is drank all but the chosen leader says his/her name. Once the leaders name is said that vampire ( and only that vampire ) will gain a mental link to the other four. The leader will be able to sense where the group members are and if they are in danger. The mental link only comes in flashes of images
such as signs or buildings . The closer the leader gets to the group member, the stronger it becomes. ** THIS IS NOT A TELEPATHIC LINK.
To clarify, this power helps you find them and will give you an idea of their mental state; it does not give specifics as to what is happening with the vampire.
This also allows the leader to send out a summons in the form psychic link to his followers should he want them at his side. They cannot sense their leader unless specifically summoned. This is only used for summoning, the leaders and vampires cannot communicate through this link.
**Note to players when using this ability to rescue a group member or to even just find them these rules need to be followed.
✦ Make sure the player you are tracking is wanting help first.
✦ You need to wait three post rounds before entering the scene.
✦ Second life allows us to travel from one place to another in seconds, when tracking a person it should take you
some time and there should be roleplay getting there.
✦ No teleporting directly into the scene.
For those Leaders that already have this bond with their child, the bond becomes stronger and allows them to let the person they are looking for is on their way. This is only for direct bloodlines and only the leader gets this. The Child would not be able to track their Maker unless summoned.
This power does cost the vampire energy as he/she becomes weaker and will need to find a food source after or during the hunt.
Creating a New Vampire
Vampires under 3 years cannot create new vampires. No one fully understands why this happens but a vampire that young does not have the strength to turn a human and will die if they try.
Vampires take the creation of a new vampire very seriously. In many situations, the Corterie the vampires belongs to must give their blessing before a human is changed. A human changed without the blessing of the Corterie can result in banishment or even death to the newly turned vampire.
When a human is chosen to be turned, the vampire will drain them to the point of death and then feed them their blood. By doing this the vampire takes responsibility for the new vampire and becomes his/her Maker. Once the human has taken in the blood of their Maker, the change is quick and extremely painful. Basically, the human dies and is reborn as a vampire. A newly turned vampire will only know they need and want blood to drink. Their Maker should serve as their teacher and help them make the transition.
A newly turned vamp that doesn't feed within 24 hours (on warm blood not a blood bag) will die.
Traits of a New Vampire:
✦ Overload on senses and emotions
✦ Very little to no control when it comes to blood ( this ravenous behavior last for 24 hours)
✦ For the first three months the new vampire will obey any and every command given by their Maker even if they don't want to.
✦ On the night of the third full moon. The Child reaches a turning point. This marks the first steps Milestone for a new vampire.
This is often celebrated with during the Ceremony of Liberos. If the New Vampire has made it this far without given into the strong bloodlust and breaking the silence the Child has proven they are worthy of remaining in the vampire community. (If the new vampire cannot adapt then they are locked away or possibly put to death) The Child also is freed from having to follow every command of their Maker however the Child still feels an overwhelming sense of wanting to make their Maker happy and will to do whatever is asked of despite their inner protests.
✦ It takes three months before a new vampire can control their powers and have them work without having to feed just after. Just like anything the more one practices the stronger one becomes.
Changes in the Maker:
✦ The Blood creates a strong bond between Maker and Child. This gives the Maker a new ability that can only be used with his/her child.
He/She will be able to track their child, sense when he/she is scared, sad etc. **This is not a Telepathic Ability in which you can communicate to one another. This works with flashes of images such as a sign or buildings but does not allow the vampire. * See Corterie for more information. While they cannot communicate telepathically a Maker will know if something with their child is not right and will be able to find them.
✦ Emotional and mental attachment to the child.
Breaking the Blood Bond
✦ If the Maker has been away from the vampire child for a full year
✦ If the Maker or Child Dies
✦ A Maker may choose to release their child from the bond by simply telling them they are "released". The vampire then turns their back on their child. The silence between the Maker and Child must last a week for this to work. Once a week has passed then the bond is broken.
Any of these are very difficult for a Maker and their Vampire child, even in voluntary situations as a Maker releasing their Child breaking the emotional link is difficult for both.
Abandoned
If a child is abandoned when they are turned, survival is hard. Many don't usually survive the first three months however if they new vampires finds other vampires to help them. This can be the turning point for them even if there is no mental bond.
Importance of Blood
All vampires must have blood to continue their lives among humans. Blood fuels their abilities, helps keep a vampire sane and is used to heal or control others or create new vampires. Regardless of how much a vampire has humanity or thinks they have humanity. A vampire must feed. Those that do not feed or replenish the blood they have used will go mad and fall victim to the Hunger.
The Hunger
The Hunger occurs when a vampire is in need of blood. This can happen when a vampire doesn't feed properly, is severely injured or used their abilities. When a vampire is severely injured or have used their abilities they need to feed within 24 hours to replenish themselves. For a vampire living off alternatives means of blood, the Hunger will set in at different times. The reaction is the same regardless of how the Hunger in them have started.
✦ First week
Senses are become even more intense - Sight of blood, sound of a heartbeat, smell of blood. Where an experience vampire can fight off these thoughts a vampire experiencing the hunger cannot.
All Abilities (except the heightened senses and emotion) drop by half in power.
Emotions run higher
✦ Second week
All effects continue to increase. The longer there is a refusal of fresh blood the mental and physical abilities suffer. Having no fresh blood will cause a vampire to lose control.
✦ Third week
By this point most all abilities have failed except for the heightened senses and emotions. The vampire is suffering.
Blood is the only thing that matters to the vampire. The vampires Appearance has begun to suffer.
✦ Fourth week
The vampire can no longer move. They do not die but have the appearance of death. Those that do this intentionally will
find a place where no others can reach them. Other vampires, humans, ghouls anyone that nears a vampire in this state is is in extreme danger of being attacked as they are still aware of those around them.
After a month the vampire slips into a mental slip and is only revived if fed blood. Vampires use this as a means of punishment as for vampires. When a vampire is brought back from this they do struggle with controlling their blood lust as they did as new vampires and they are unable to overcome it.
Types of Food:
Blood bags /blood wine- A vampire can feed off them, however, cold blood isn't the most nourishing of blood. While it will keep them alive, after a week of just having blood bags, the Hunger begins.
**Ravenhurst has a limited supply of these on the island and it would be noticed if they went missing.
Animal blood - A vampire can feed off this as well, but only if they are eating large mammals. Rats and other small creatures will leave them unsatisfied. As with blood bags, there will be a limited amount of large mammals on the island and you will also be contending with werewolves out in the wilderness. After a month of small animals, abilities will begin to fade, the Hunger will start.
Human blood - Drinking from humans will keep you strong (npcs are allowed). There are several sources to eat from such as tourists, blooddolls, etc. There are no negative effects for eating a healthy diet of fresh human blood.
All supernatural blood except for Fae are just like human blood. The Fae however is like a drug to vamps. It has a reaction similar to that of a human taking LSD and is addictive.
The Hunger
The Hunger occurs when a vampire is in need of blood. This can happen when a vampire doesn't feed properly, is severely injured or used their abilities. When a vampire is severely injured or have used their abilities they need to feed within 24 hours to replenish themselves. For a vampire living off alternatives means of blood, the Hunger will set in at different times. The reaction is the same regardless of how the Hunger in them have started.
✦ First week
Senses are become even more intense - Sight of blood, sound of a heartbeat, smell of blood. Where an experience vampire can fight off these thoughts a vampire experiencing the hunger cannot.
All Abilities (except the heightened senses and emotion) drop by half in power.
Emotions run higher
✦ Second week
All effects continue to increase. The longer there is a refusal of fresh blood the mental and physical abilities suffer. Having no fresh blood will cause a vampire to lose control.
✦ Third week
By this point most all abilities have failed except for the heightened senses and emotions. The vampire is suffering.
Blood is the only thing that matters to the vampire. The vampires Appearance has begun to suffer.
✦ Fourth week
The vampire can no longer move. They do not die but have the appearance of death. Those that do this intentionally will
find a place where no others can reach them. Other vampires, humans, ghouls anyone that nears a vampire in this state is is in extreme danger of being attacked as they are still aware of those around them.
After a month the vampire slips into a mental slip and is only revived if fed blood. Vampires use this as a means of punishment as for vampires. When a vampire is brought back from this they do struggle with controlling their blood lust as they did as new vampires and they are unable to overcome it.
Types of Food:
Blood bags /blood wine- A vampire can feed off them, however, cold blood isn't the most nourishing of blood. While it will keep them alive, after a week of just having blood bags, the Hunger begins.
**Ravenhurst has a limited supply of these on the island and it would be noticed if they went missing.
Animal blood - A vampire can feed off this as well, but only if they are eating large mammals. Rats and other small creatures will leave them unsatisfied. As with blood bags, there will be a limited amount of large mammals on the island and you will also be contending with werewolves out in the wilderness. After a month of small animals, abilities will begin to fade, the Hunger will start.
Human blood - Drinking from humans will keep you strong (npcs are allowed). There are several sources to eat from such as tourists, blooddolls, etc. There are no negative effects for eating a healthy diet of fresh human blood.
All supernatural blood except for Fae are just like human blood. The Fae however is like a drug to vamps. It has a reaction similar to that of a human taking LSD and is addictive.
Vampires Now
During the Purge the vampire communities found itself being split apart. Those that stayed true the ancients and fought to enslave the humans of the world were known as Fedeltà and those that fought against the ancients to protect the world were called Ribellarsi.
Regardless what side the vampire chose to fight for the vampire fought for most of them emptied their bank accounts in order to help fund the war on both sides. By doing this the banks around the world went into bankruptcy sending the U.S. as well as parts of Europe into a depression. While none lost all their money, the wealth that many hand sat on for years was drained.
The Fedelta faction had agreed with the Ancients and believed that humans were just merely food and should be treated as such. When the war was over and the few Fedelta realized they had lost, they went into hiding. The Fedelta still do believe the ancient were right and wait for the day they may rise up and try to take over again. They tend to be cruel and harsher then their rebel brothers and often not well liked among the vampire community once they have been exposed to being a Fedelta.
The Ribellarsi joined with other supernaturals in fighting off the ancients. They lent their strength and abilities into destroying those that wanted to oppress the world. They not only used their fighting skills but their memory wipe abilities to help hide the war from the human race when the few managed to see aspects of the war. This alone helped those humans from going completely insane. The Ribellarsi became the winning faction among the vampires and wanted to make sure this didn't happen again. The Fedelta that were known were rounded up and faced punishment for their beliefs. The leaders of the Fedelta group that survived were hunted down and made of example of. Stories say that the Fedelta leaders were branded with a mark of silver showing they were traitors and buried alone and alive in different tombs around the world. The locations are unknown.
The Ribellarsi set up the Corterie Councils in areas and then larger groups around the world. There governing council of the vampires is in Europe and at times step in when the Silence is in danger of being broken on a large scale or fighting among the two factions is causing others to take notice. The Fedelta are usually the ones punished when this happens so all vampires at the moment push for a quiet existence rather than one of war.
Today the Vampires leave together around the world. The wealth is gone however the majority have started over trying to rebuild their wealth. The councils now running the areas has helped in keeping the peace and in preventing the Silence from being broken.
Support roles
Ghouls and Blood dolls are humans that live and work for the vampires within the vampire community. If you are interested in one of the characters they please see the *Supporting Role Tab.
Roleplay Perks
To encourage role-play on the sim we are offering ways to increase you character's skill.
How to earn the skills?
1. Choose a task.
2. Role-play.
3. Copy scene and paste it on forum.
4. Contact an Admin when task have been completed.
5. The Admin then will approve your new skill.
Tasks to choose from:
✦ Seek out a three new vampires in character and help them get acclimated to the island.
✦ Participate in Vampire Politics on the island by attending five meetings ( serve on in a Corterie or a vampire council).
✦ Roleplay and post 5 feedings in the character forum ( npc or real players this should take a minimum of 5 weeks to complete).
✦ Start and run a black market stall in the supernatural black market for two months.
✦ Win five fights in the fight club.
The perks to choose from:
Added to your human form:
✦ Increased sense of smell
✦ Increased hearing
✦ Increased speed
✦ Increased night vision
✦ Increased sight
Tier Two Abilities - After two months of roleplay an Active player will be allowed to choose one ability from Tier Two to add to their skill set.
✦ Presence 1 - The Vampire gains a temporary boost to charisma, seeming more like-able, and attracting the attention of all that can see or hear the Vampire. Typically a good ability for leaders. Once the vampire employs this power, those who are near him or her want to be closer to him or her. It is an immediate and intense attraction, but not so overpowering that those afflicted lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Victims will remember how they felt, though, and this will affect their reactions should they ever encounter the vampire again.
✦ Invisibility - The vampire may hide itself visually from one individual by concentrating. It is still possible for the vampire to be heard, smelled, tasted, or felt.
✦ Basic Mind Control - With eye contact the vampire may control the mind of the victim (excluding other supernaturals/vampires). Simple commands may be given, memories can be edited or erased. This will have no long lasting effect on the nature of the victim.
✦ Rubescent - The vampire’s body is warm and his/her skin has a normal, healthy glow looking very similar to a human.
✦ Swarm Form - The vampire that can shift into other animals can now turn the smaller creatures bats and moths into a swarm.
Copyright © 2012 the Fab 3, Collectively with Team Inspired 2014.
How to earn the skills?
1. Choose a task.
2. Role-play.
3. Copy scene and paste it on forum.
4. Contact an Admin when task have been completed.
5. The Admin then will approve your new skill.
Tasks to choose from:
✦ Seek out a three new vampires in character and help them get acclimated to the island.
✦ Participate in Vampire Politics on the island by attending five meetings ( serve on in a Corterie or a vampire council).
✦ Roleplay and post 5 feedings in the character forum ( npc or real players this should take a minimum of 5 weeks to complete).
✦ Start and run a black market stall in the supernatural black market for two months.
✦ Win five fights in the fight club.
The perks to choose from:
Added to your human form:
✦ Increased sense of smell
✦ Increased hearing
✦ Increased speed
✦ Increased night vision
✦ Increased sight
Tier Two Abilities - After two months of roleplay an Active player will be allowed to choose one ability from Tier Two to add to their skill set.
✦ Presence 1 - The Vampire gains a temporary boost to charisma, seeming more like-able, and attracting the attention of all that can see or hear the Vampire. Typically a good ability for leaders. Once the vampire employs this power, those who are near him or her want to be closer to him or her. It is an immediate and intense attraction, but not so overpowering that those afflicted lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Victims will remember how they felt, though, and this will affect their reactions should they ever encounter the vampire again.
✦ Invisibility - The vampire may hide itself visually from one individual by concentrating. It is still possible for the vampire to be heard, smelled, tasted, or felt.
✦ Basic Mind Control - With eye contact the vampire may control the mind of the victim (excluding other supernaturals/vampires). Simple commands may be given, memories can be edited or erased. This will have no long lasting effect on the nature of the victim.
✦ Rubescent - The vampire’s body is warm and his/her skin has a normal, healthy glow looking very similar to a human.
✦ Swarm Form - The vampire that can shift into other animals can now turn the smaller creatures bats and moths into a swarm.
Copyright © 2012 the Fab 3, Collectively with Team Inspired 2014.